The team was able to build these prototypes within 2 days, with the understanding that it was throw away code. There were many objectives, but here are some of the main ones:
- How will students react to these prototypes? What do students like and dislike about each?
- How feasible is it to create this game in a limited time frame?
- What other opportunities will the game open up in terms of fractions and liquid?
We decided to test 3 of the 5 prototypes.
We dropped the Shape Clippers game because it was technically unfeasible with the given time frame. We also dropped the game called Paint smear, since it ended up being too limited in gameplay and would not be scalable for our needs later on. However, paint smear ended up being a critical component later on in the process, as it inspired how the game works for color mixing.